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Unity MCP

Wires Unity Editor scenes, prefabs and the console into MCP so an agent can edit components, enter Play Mode and report errors.

Unity MCP is an MCP server for Dev Tools work. Wires Unity Editor scenes, prefabs and the console into MCP so an agent can edit components, enter Play Mode and report errors. Tags: Unity · 游戏 · game · 编辑器 · C#.

Dev ToolsstdioAuthor: CoplayVisit

What is Unity MCP

Unity MCP exposes Dev Tools capabilities to MCP clients. Wires Unity Editor scenes, prefabs and the console into MCP so an agent can edit components, enter Play Mode and report errors.

Install Unity MCP in Cursor / Claude / Codex

Cursor Open Cursor MCP settings (or user/project mcp.json) and add the server config on this page. If only a start command exists, put command/args into a Cursor MCP entry.

Claude Desktop Add the config to claude_desktop_config.json and restart Claude Desktop.

Codex Add the same command/args or JSON snippet to Codex MCP config. File location depends on your Codex version.

This page has no ready-made install snippet. Open the project home and follow the maintainer instructions to connect Unity MCP in Cursor, Claude, or Codex.

Please visit the Project Home to see installation and usage instructions.

Tags

Unity游戏game编辑器C#

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FAQ

What problem does Unity MCP solve?

Unity MCP focuses on Dev Tools. Wires Unity Editor scenes, prefabs and the console into MCP so an agent can edit components, enter Play Mode and report errors.

How do I connect Unity MCP to my editor?

Use the command or JSON in the install section. If none is listed, follow the project home. Do not paste config from unknown sources.

What similar MCP servers exist?

The related list comes from the same Dev Tools group so you can compare scope.